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Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.
You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.
Joyance is Here to Welcome the New Year! 🥳
- art by SugarMorning⛅️
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Every attack in #BattleGemPonies is made up of a series of particle effects. ✨
This ones a spinning glob being lobbed!
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.
Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ















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