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Working on different footstep sounds based on the tilemap. #gamedev
Implemented shooting SFX to all the weapons! It instantly made the gameplay feel more. Thoughts? #gamedev
Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev
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Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev
New dash sound added! Let me know if it hits right or needs some tweaking! #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
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