Game
Luna Game 3D
9 years ago

Episode 2 Progress (50%)


Hey guys, sorry for the lack of updates recently, but it took me forever to code the first map. I though it would take me a couple of hours, but it took me 2 days to code everything that I needed.

The worst part was the models, It was really painful to make the animations compatible with the Apple Bloom model, but I’ve got it sorted out. All the models have been implented into the game and they’re working like a charm.

Appart for a few small details, the first map is pretty much done, now there’s the second map to make. Oh, and I hate to say this, but I’ve got one last model to code in…

Thank you and stay tunned for more updates!



0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Why walk when you can jump?

Szayel Aporro Granz - Bleach

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)