Game
Luna Game 3D
10 years ago

Episode 2 Progress (50%)


Hey guys, sorry for the lack of updates recently, but it took me forever to code the first map. I though it would take me a couple of hours, but it took me 2 days to code everything that I needed.

The worst part was the models, It was really painful to make the animations compatible with the Apple Bloom model, but I’ve got it sorted out. All the models have been implented into the game and they’re working like a charm.

Appart for a few small details, the first map is pretty much done, now there’s the second map to make. Oh, and I hate to say this, but I’ve got one last model to code in…

Thank you and stay tunned for more updates!



0 comments

Loading...

Next up

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM