Game
Escape from Pirate Island (WIP)
9 years ago

Escape from Pirate Island Pre-Alpha Version 1.11.9


Changes for this version:

		
			Work in progress on camera clipping (huts/towers/tent/barrel)
    changed mesh for room to convex
    hut clipping stairs
    add capsule colliders to pear trees
    add colliders to tent and other objects as needed
    changed settings for minimap camera
   (FOV=60, Near Clip=10)–>redundant/disabled

    Decided to remove the mimimap camera and replace with compass
    main camera is now near=0.2 far=900
    testing and may readjust as needed but should fix most tree clipping
    some game objects do not yet have optimized colliders

Added ability to hide/show the mouse pointer cursor
		
	

(Escape key toggle on/off)
This effectively also locks the cursor the center of game window/monitor
supported on linux and windows but not mac (yet)

added bad/good mushrooms (more will follow)

working on collider on fisher house and replace with box such that player can still get onto porch or make convex
working to add capsule colliders to pear trees
working on texture turtle eggs (replace temp spheres) , cast shadow

		
			3dArtists – We need:
		
	

otter, beaver, raccoon, egret, heron, pelican, manta ray, large sea animals, underwater plants, a nicer pear tree, a nicer apple tree.
decorative props for huts and world look around and suggest something
torches, old lamps, candles, flintstone/lighter,axe pickup->stew

other minor fixes:
enabled blur with downsample of 1 (but 0 works too)
(improves docks/boats/grass/sand/underwater visuals etc.)
added a new cat (interactions coming in future)
disabled mimimapimage camera (replaced with compass) –>may return
add gold coins & gold bars
rebaked lightmaps



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