ESP:
Como se ha prometido anteriormente, estaré mostrando un WIP del Gameplay, aunque faltan un par de cosas para completarlo.
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Aquí podemos ver que he introducido el típico movimiento de cámara característico de los FNaF de antaño.
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Y este sería un primer vistazo al sistema de cámaras. Algo a comentar sobre esto, me costó un poco hacerlo, ya que trasladarlo de Unreal Engine, mediante blueprints, a Unity, mediante código, se me complicó un poquito. Algunas cosas son diferentes, en cuanto el nombre del evento a llamar.
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Y para finalizar, un regalito que quiero dar. El progreso que llevo mediante porcentajes, pegando fuerte la nostalgia de cuando Scott mostraba cómo iba con la UCN.
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Y así termina este post, espero que sigan esperando con mucha paciencia, que esto va viento en popa. Si quieren que haya un nuevo DevLog pero con otro tema, puedes votarlo en la encuesta que dejaré a continuación.
Y como digo siempre, No Vemo En Diney.
ENG:
As promised previously, I will be showing a WIP of the Gameplay, although a couple of things are missing to complete it.
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Here we can see that I have introduced the typical camera movement characteristic of the FNaFs of yesteryear.
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And this would be a first look at the camera system. Something to comment on this, it took me a bit to do it, since transferring it from Unreal Engine, through blueprints, to Unity, through code, was a little complicated for me. Some things are different, as to the name of the event to call.
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And finally, a little gift that I want to give. The progress I have made through percentages, strongly affecting the nostalgia of when Scott showed how he was doing with the UCN.
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And so this post ends, I hope you continue to wait very patiently, as this is going from strength to strength. If you want there to be a new DevLog but with a different theme, you can vote for it in the poll that I will leave below.
And as I always say, No Vemo En Diney.
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