Game
NukeOTron Sucks Collection
10 years ago

...even I can suck at game-making sometimes.


Hello. I’m NukeOTron, and I make video games.
However, due to reality getting in the way, I’m sorry to say that I’ll be on hiatus for a while. So, as a sendoff, I’m releasing the “NukeOTron Sucks Collection”, a bunch of games I personally made way before I ended up on GameJolt and made that Dragonian game everyone seems to like.
Trust me, I do want to make a sequel to Dragonian. I also want to make a platform game with excessive digitized graphics… and Staff of Laria someday.
I’ll be back, assuming I haven’t been deleted…



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What a bunch of clowns.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

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I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

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Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.