Hello. I’m NukeOTron, and I make video games.
However, due to reality getting in the way, I’m sorry to say that I’ll be on hiatus for a while. So, as a sendoff, I’m releasing the “NukeOTron Sucks Collection”, a bunch of games I personally made way before I ended up on GameJolt and made that Dragonian game everyone seems to like.
Trust me, I do want to make a sequel to Dragonian. I also want to make a platform game with excessive digitized graphics… and Staff of Laria someday.
I’ll be back, assuming I haven’t been deleted…
Next up
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
Whoooooa, we're halfway there!
...in terms of cutscenes.
The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.
Some big motions require big animation.
The least I can do is try to get the big motions right before drawing all the other details.
Still doing cinematics.
It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.
Resistance is futile.
As the first major cutscene, I have to show the scale without going crazy with drawing too much.
As such, these two DemoBots up front do a bit of acting, and we never see them again.










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