Hello. I’m NukeOTron, and I make video games.
However, due to reality getting in the way, I’m sorry to say that I’ll be on hiatus for a while. So, as a sendoff, I’m releasing the “NukeOTron Sucks Collection”, a bunch of games I personally made way before I ended up on GameJolt and made that Dragonian game everyone seems to like.
Trust me, I do want to make a sequel to Dragonian. I also want to make a platform game with excessive digitized graphics… and Staff of Laria someday.
I’ll be back, assuming I haven’t been deleted…
Next up
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.










0 comments