Game
NukeOTron Sucks Collection
10 years ago

...even I can suck at game-making sometimes.


Hello. I’m NukeOTron, and I make video games.
However, due to reality getting in the way, I’m sorry to say that I’ll be on hiatus for a while. So, as a sendoff, I’m releasing the “NukeOTron Sucks Collection”, a bunch of games I personally made way before I ended up on GameJolt and made that Dragonian game everyone seems to like.
Trust me, I do want to make a sequel to Dragonian. I also want to make a platform game with excessive digitized graphics… and Staff of Laria someday.
I’ll be back, assuming I haven’t been deleted…



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The arms are done.

Now, let's see if adding wings is too much...

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

Okay, the bed's a bit bigger. There are other details I need to correct as well.

Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

Trust me, this is part of the process of making cinematics.

If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.