This First Access update is all about the random events! All the events in game have been touched and overhauled. The changes may be small in many but a few have been completely rewritten (like the Bunker or the Hermit’s Shrine). In addition I’ve put a lot of visual improvements into the event popup dialog. I’ve also added a few new events - and hopefully will add even more soon.
There’s also a significant change in how Starting Armor works: Now only the higher of all available values is used, they are no longer summed together. Starting Armor was very powerful and this made armor giving items too overbearing, reducing the need for other items.
With this out of the way September will be all about filling in the gaps. There’s one bigger feature I’ll be working on but apart from that it will be all about UI improvements, filling in flavor text, cleaning up buff icons and description etc. Look out for a dev update soon.
Major Changes
Content: All events overhauled, including some new content!
Interface: Feedback when Follower not available
Balancing: Starting Armor now sets starting armor to that value, does not add. This means that only the better of two items is used.
Bugfix: Tip the scales / Regen AI crash bug fixed (AI would freeze due to an infinite loop of regen>kill>regen>kill).
Minor Changes
Balancing: Scar Chief now 4/6 instead of 2/8
Balancing: Reduced Direct Damage card count on high level beasts
Balancing: Some items and buffs adjusted
Content: Echo now has new Construct: Spark Javelin. Does 2 damage on Incite
Bugfix: Restart Game now remembers your class and convoy choice properly
Bugfix: Blinding Spray now properly applies blackout first
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