Time for the third First Access update this month! Lots of quality of life improvements and a few important bugfixes!
Cutscene
The starting cutscene is now finally visible in all it’s colorful glory. Anjin has completed all the artwork and it’s in game. We hope you enjoy this glimpse into the world of Nowhere Prophet.
Anti-Aggro
One approach to deck-building has been too dominant for a while now: The aggro deck. Build a quick, light deck to try and defeat basic (non-elite) enemies in the first few turns. Because these enemies have relatively little health, rushing them is a good way to avoid losing followers or taking damage. While this is a fun way to play it shouldn’t be the only one. But just nerfing that strategy is not something I want to do.
To that end I’ve started fiddling with a few mechanics. Now to make the loss of a follower a bit less painful, they now generate a small amount of resources when you bury them. And the end of combat XP formula has been adjusted: If you rush through a fight you’ll not get as much XP as if you stay and beat up a few of the enemy units. This is to have aggro still be useful but it’s not as sustainable in the long term. You will want to switch it up now and then.
So these changes are a few first steps. Depending on how things go with these tweaks, I might change them some more or add new ones. Next things I want to try is to actually change the enemy leaders a bit, make a few of the basic ones tougher, so that aggro is still viable, but maybe only against certain factions.
Changelog
Major changes
Bugfix: Action log now visible even in fullscreen
Balancing: End of Combat XP is now influenced by the amount of enemy followers killed - rushing through basic fights drops a bit less XP than before.
Balancing: Burying dead followers now returns a small amount of resources (based on the type of follower)
Interface: Added event text reveal animation
Content: Starting cutscene final graphics
Minor changes
Optimization: Changing the way visual effects are handled
Optimization: Saving during combat is now quicker
Balancing: Leader damage from events can now no longer put the leader below 5hp.
Balancing: Cost of rare and legendary comfort items in shops reduced
Balancing: Endboss buff can not self-trigger
Balancing: Overwhelming no longer triggers on your own side
Interface: Added option for tooltip delay and text animation speed
Interface: Final crypt event text cleaned up
Interface: Clarified Overwhelming keyword tooltip
Interface: Cards in Cargo View now properly show rarity
Interface: Added FX for overwhelming keyword trigger
Interface: Moved leaders closer to central grid
Interface: Added bottom bar with operator face in Edit Deck screen so forget-pain feedback is given clearly
Interface: Added new visual page count to various paginated lists
Interface: Added hint about targeting empty slots to BLATS followers
Bugfix: Steam Achievement notifications should now happen immediately
Bugfix: Rule book can now reopen the last page when re-entering screen
Bugfix: Buying or selling something in the shop no longer resets the page unless the page was emptied
Bugfix: Removed itch.io version check for Steam builds
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