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You can now skip the intro text! Also, disabled all other UI elements to keep the player focused on the intro. Thoughts? #gamedev
Just added sound effects for player hits, splatter, slime balls, and fireballs! What do you think of the audio so far? #gamedev
Latest Updates:
- Built a simple wave system that spawns different enemy types simultaneously.
- Added a countdown before each wave.
- Displayed enemy count.
Thoughts? #gamedev
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Added new SFX: typing, sirens, zombie screams, and more! Also tweaked the countdown UI to give it more impact and better visibility. What do you guys think? #gamedev
UI Updates:
- An Options menu button was added to the Main Menu.
- Introduced a UI volume slider so you can adjust interface sound levels.
- Implemented a reload sound effect when the Play button is pressed.
Working on an intro sequence before gameplay begins. Thoughts? #gamedev
Big news! @pm-studios has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!
Welcome them to Game Jolt by giving them a follow.
Took your advice and moved the text to make it less distracting, looks much better now!
Also, if you guys have any cool intro line ideas to set the tone, I’d love to hear them! #gamedev
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