CREDITS:
Hanna Barbera/Warner Bros - Every Hanna Barbera cartoon characters belongs to them!
Scott Cawthon - Creator of Ultimate Custom Night
So for the demo of Hanna Barbera's Ultimate Cartoon Chaos there will be 33 characters as the full game will 66 characters in the main roster. So I will reveal the A.I's for each character once I finished 1, 2, 3 or 4 A.I's done, But since I haven't gave any updates in a while here they are!
RUFF:
He will be lounge room and will head for your office via hallway 1A and the
middle hallway. To avoid Ruff's attention, you'll need to turn off the lights in your office.
By doing so, you'll hide in the darkness and reduce the chances of Ruff finding you.
Listen for audio cues to determine when Ruff is is in the office, Turn off the lights when
he enters the office and wait until it's safe to turn on the lights again.
REDDY:
He will start from Lounge Room and will head towards your office via the
Hallway 1B and your middle hall, You must keep the office completely dark when he
enters the office. Use the light switch to turn off the lights and make it harder for Reddy
to locate you. However, prolonged darkness can increase the chances of other
characters sneaking up on you.
HUCKLEBERRY HOUND:
He starts in the Showtime Stage area and makes his way toward
your office. You must listen to him sing “Oh my darling”. It means he's getting closer.
Close the appropriate door to prevent him from entering your office.
HOKEY WOLF:
He will start in the kitchen and gradually make his way toward your
office. You must keep an eye on the kitchen camera and be prepared to close the
door when you see him approaching. If he enters your office, Use the audio lure
strategically to redirect him back to the kitchen. Failure to do so will result
in a Jumpscare!
DING-A-LING:
He starts in the kitchen then will enter vents and can move through them
quickly. Monitor the vent camera and listen for Ding-a-Ling’s voice to determine his
location. If he reaches the vent near your office, quickly close the vent door to prevent
him from entering. If he manages to sneak into your office, he will end your run with
jumpscare. Also if you try to seal the vent at Vent 1, He will wait for it to be unsealed
before he can proceed to your office.
MR.JINKS:
He will start in the DINING ROOM and will occasionally teleport to
different locations. You need to keep a close eye on the hallway camera to spot
his movements. When you see him approaching your office, close the door to
prevent him from entering. He can also be lured AWAY by the audio.
PIXIE & DIXIE:
They start in separate locations, but both can move through the
vents. Monitor the vent cameras to track their movements. If one of them
reaches your office, close the appropriate vent door. However, be cautious, as
they may split up and attack from different directions simultaneously.
Hopefully once I can get back to working on it I can reveal more content for the game. In other words, That's all for now folks!
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