
Next up
So, i'm gonna start with a "How to code" vids for my Patreon.
Doing basic stuff like recreating or explaining things of some old games.
The first video will be an explanation of PvZ waves code using the decomp
(Non related image)
ENG
Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)
ESP
Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
1.0 will change EVERYTHING, like the update from mario 93 to Anima Messorem?, NO, bigger, a lot bigger, better sprites, improved gameplay, even a better tv effect, trust me, its huge, it will be released the next year, old sprites and new sprites.
Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!
Artists are tagged 🔽 Be sure to like their original posts!
WIP
New look for the game
El proyecto esta algo así ahora mismo
This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.
Crimson Hunter redesign
(first sprite of the redesign made by Drafex14, new version made by me)
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