Game
Madness/Endless

4 years ago

Every time you kill you stain the walls and if you die, the bloody reminders of battle stay on the walls... #gamedev #indiedev #indiegamedev




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Hello guys! Here's just a tiny bit of comics that will be a storytelling piece in Madness/Endless. We will have more of these, as well as in game moments. #gamedev #indiedev #pixelart

Chapter one dialogues are almost done! Do you read dialogues in games or just skip em? Asking for a friend #gamedev #indiedev #mobilegame

Immortality can be a curse. A part of one of our in game comics. Do you think that art like this is a spoiler by itself? #gamedev #indiedev #indiegamedev

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

IT IS OUT! Madness/Endless is available:

iOS: https://t.co/mf1KFjLnao Android: https://t.co/hSplK31PpI

Brutal, hard, dark & gory, made for 1-hand mobile play! NO ADS! Pay once, play forever - Campaign and endless

Can you answer the Heralds’ call?

Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.

The best part? No AI is allowed in the contest.

Enter the contest here: https://bit.ly/forgeyourlegacy

Learn more deets 🔽

Every bug squashed, every follower gained, every new asset drawn, every mechanic polished, it's all coming together. Thank you for the support everyone! #gamedev #indiedev #pixelart

Sorry for the silence, we've been working hard! We opened up public testing for Madness/Endless on ios. Everything that we want in the final game is here. We'd love to hear your feedback. Thank you!

https://testflight.apple.com/join/o4NHHm3W #gamedev #indiedev #testing

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Combos are the only way to finish these dangerous rooms. Spikes cover all walls and you can either dash from enemy to enemy, or use some moving platforms to perform kills. #gamedev #indiedev #screenshotsaturday