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#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
#Devruary Day 4: How Did You Learn Game Dev? I learned game dev by playing around in Construct 2 and figuring out what everything does. And to this day I'm using that same engine to make the game "You're Not Welcome to Rennville" with @Lit-Lore-Studios
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#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
Happy Valentine's Day!
Get the ALL-NEW Valentine's items which have dropped in the Game Jolt Shop!
Get 'em before they leave.
#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up! 
We have a question and we wanna know: What's your favorite game that does a lot with a simple idea? Complete the quest and you'll get Coins!
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
Happy Devruary! Devruary Day 14 celebrates @baskaraeurgava
! They're an Indie game developer from Indonesia who created the EURGAVA franchise. We also have a question for the devs of Game Jolt: How do you know when a game is ready to ship?
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.



























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