So, yesterday was the first day at work. Main story idea? Check. Artstyle guidelines? Check. First concepts of characters? Check. Everything else? Well, we’re not Superman on meth, so you’ll have to wait the rest of the game.
On the arty side of things, we started sketching how we would like the characters to be, here’s a sneek peak:


These are some characters and some costumes for the people at the office’s halloween party.
On the code side of the things, we already have set up an almost ready dialog-triggered system for the NPCs. This is just a draft of how the balloons and dialogs would look like in the end.

So today we are gonna keep pushing hard with Herniewise! We’ll keep you posted ;)
Cheers!
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