Well recently I have been working on fnafw (obviously) but the exciting bit Is that the game feels like it will be nearly finished by the end of the Easter holiday if I put in the effort. I will try and work on the game for 30 mins a day, nearly every day and only time will tell how far I get :D. Also I have started fnafw2 but its very early in development
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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