Hey all! From now on there’s an experimental branch of Blameless! In the past I was able to do all testing myself due to the simplicity of the game. Now that I’ve implemented the base for the new villager AI, the deciscion making of the AI has risen in complexity a lot.
I do want to make all features available for everybody. So I just uploaded the experimental 0.2.22 build on the game page.
Some notes:
Completely new AI, based on dynamic navmeshes: http://www.staff.science.uu.nl/~gerae101/motion_planning/dynamic_navmesh.html
Rotation on the camera ( since this was requested so much I decided to prioritize it )
Conclusively you should be able to overview what’s going on in the world much better, villagers will try to avoid buildings and eachother. There’s major issues with the new AI getting stuck in certain places. This can be easily solved, but needs to be handled per obstacle. Please let me know if any of your villagers get stuck somewhere!
Thanks so much for all your support on here :) I want to make this a fun experience for all of you!
Regards,
Fabian
Blameless dev
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