Basically the game will get a few more bite-sized updates before the halloween update.
Fun fact: The Dithering effect is used by many popular indie games. Prime examples being that Baldi's Basics uses Dithering for both post-processing and the sprites themselves. The other example being Buckshot Roulette, and due to it's grim nature, people recognize the effect from Buckshot Roulette. We were planning to use an Dithered colored blend/material texture for every object, corresponding to their color and other properties, but that would take too much unnecessary time for just one chapter.
For whoever who wants to support the development of the game further (Which i appreciate A LOT, as this game is my only actually decent project), here's a link to the current version of the game:
0 comments