Next up
after almost 2 years, i finally got to make a functional craft system 😥
recreating that ricochet diamond from Castlevania, but little improved, sometimes it can chase enemies
i really liked the effects of this massive spike ball
Lightning striker! jumps between enemies and resets his attacks
testing interactive particles with time
Adding the sub itens. Its just like the axe of castlevania but bounces
Dude i hate make UI in gamemaker ;-;
Portable tree part 2 (:
Making a shield and parry mechanic!
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