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13
3 months ago

"Face Off" (V3)

figured it would be better to showcase this with actual visuals this time.

The original lacked a bassline and the main melody can get annoying, so this version was made to fix that.

(also, the intro is meant to go directly into the loop)




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i stream now ig bc why not

(twitch[dot]tv/lucidlocustlollipop)

"Happily Ever Horrible" (V1) (random image from Golden Light) [made for a 'bad' good ending (one which is better than other endings, but still technically a bad end)]

this is why i love thrift shopping! <3

i found a Polaroid 600 for $2.5!

(i also found the original Lego Island for $1)

dawdling #WOWWZAFANART

(the model took me around 6 hours to make so im done for today. cya)

(background is also from DDLC since i couldn't be bothered to make another model for a background)

(teaser ig)

he is so precious

i made this like a month ago and i've been stewing on it since. i'm not a big fan of this model, and the animations are broken.

it looks strange to me so i'm just going to redo it later, and with less polygons.

"Face Off" (V1) (Experimental)

I wanted to make a boss theme so here is. I'm a little iffy on how it turned out, but it doesn't sound that bad right now, just hard to listen to (which fits the boss)

[Floor -25, Theme of "Macemeat"]

Where I've been for the past 5 days:

Carna Nova (V2) (image unrelated)

!Warning!: experimental, annoying buzzing synth. also, ending is weird because i didn't know how to end the song.

[plays ambiently on floor -17, 2nd floor of the Meat Market, in a Golden Light fangame im working on]

working on music

these two files sound the exact same but they have different numbers and exactly one sample in difference (08 has 92,286 samples, 09 has 92,285)

this confusing

(wish i could demonstrate with a video but my audio recording is busted)