Game
Falling Fox
13 years ago

Falling Fox version 1.2


Hey GameJolt gamers,

After working on it for almost a week, I’m proud to release Falling Fox version 1.2. Version 1.2 spots quite a significant number of changes compared to 1.1.

First and foremost, you can now move the Fox in 8 directions instead of just 2. This allows more freedom in movement and better chances in avoiding traps.

With the new control system, I was able to add in 2 new enemies, Slow Ghost and Fire Ghost. Touching Slow Ghost will bring your character to a crawl, whereas Fire Ghost will spit fireballs at you.

I have also added a new Slow power-up, which is pretty much what I call the ‘Matrix’ mode.

Anyway, I’m not gonna bore you all with a long article so check below for the complete list of changes. Do checkout my game and let me know what you think in the comments.

Cheers and game on!

[Version 1.2]

  • you can now move in 8 directions instead of 2.

  • 2 new enemies, Slow Ghost and Fire Ghost.

  • new powerup, Slow (a.k.a Matrix)

  • added Next Round Bonus perks.

  • added Guest option.

  • added 6 new Trophies.

  • increased default Boosting energy to 30 and 50 (after upgrade).

  • made some gameplay tweaks.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?

Alone Together....

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.