Farming test buld available now. Play about with the crop system and the bare bones of the game. Be warned it is basic as it is just to test features. Something not working or just not to your liking? Report it here: https://discord.gg/UpNr4gc
Next up
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Buttons jump scare test shot
Character customization: How and why bother? (expand)
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Finally, you can sell the fruits/veg of your labour. :)
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons ver 2- jumpscare Test










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