Game
FNAF Kit


2 years ago

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.




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Buttons jump scare test shot

A few months back, we ran a contest for some animatronic designs to be included in the night mode release. Things have been pretty busy, but here's a shot of Buttons. And to the right of him, buttons with his final textures in place.

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

If you're wondering why the next build is taking so long. here is the answer.

Remember, even the most experienced of socks can have trouble navigating infinity.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.