Next up
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.
If you're wondering why the next build is taking so long. here is the answer.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
A few months back, we ran a contest for some animatronic designs to be included in the night mode release. Things have been pretty busy, but here's a shot of Buttons. And to the right of him, buttons with his final textures in place.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Remember, even the most experienced of socks can have trouble navigating infinity.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
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