In this devlog, we'll discuss recent developments in Farmyard's Funhouse, including [key aspects to mention, such as new models, story improvements, etc.]
MODELS: The models of the 3 main animatronics of Farmyards Funhouse received some updates and optimization and rigging fixes, as you may know in Goliath's design was recently revealed with binary code.
Felix:
status: finished
Daisy:
status: finished
Goliath
status: finished/Possible updates
The design of the map is still under development, but there are advances that can be shown for now.
We have delved into the story of our protagonist. [???] is someone who has gone through a difficult life, marked by her parents' divorce and struggling to stay afloat through temporary jobs. Although he initially only took the position at Farmyard's Funhouse for the pay, he quickly realizes that there's something else that draws him to this place.
This job, more than just a job, becomes a kind of addiction for him, a way to feel alive. The adrenaline rush you feel as you brave the dangers each night at Farmyard's Funhouse is something you've never experienced before. This constant danger pushes him to the limit, making him question whether he is really looking to survive or if he has found a new way to live intensely, a feeling he thought he had lost long ago.
Development of the Animatronics:
The animatronics at Farmyard's Funhouse have also had their evolution. Over the years, we've seen multiple versions of Felix, Goliath, and Daisy, each with their own story and personality.
Felix: The goat that's been a part of Farmyard's Funhouse since the beginning. His design has changed over the years, but his role as the leader of the group has remained constant.
Goliath: The imposing bull that represents the greatest threat to the protagonist. Their latest version is the most dangerous to date, combining brute force with unsettling intelligence, the result of the experimental AI that controls them.
Daisy: The cow who, despite her friendly appearance, has had a dark side since she was corrupted by AI. His relationship with the protagonist is ambiguous, because at the bottom of his programming, something of his former protective nature.
We have reached the goal of 100 followers, and we are very grateful for all the support they have given us so far. As part of the celebration, we want to do something special and connect more with the community.
We're hosting a Q&A session, where you can ask anything you want about the game, its development, the characters, and any curiosities you have. Also, we'd love to hear the theories they've created about the history and mysteries surrounding Farmyard's Funhouse. This is the perfect time to share them.
We're working hard to take Farmyard's Funhouse to the next level. we want to bring you more visual content, such as exclusive renders and show stage previews, so you can see how the world of Farmyard's Funhouse is taking shape.
We also plan to continue engaging with the community through more devlogs and special events. Expect more challenges, more behind-the-scenes content, and maybe a few surprises along the way
Finally, I want to make a special thanks to the development team at Farmyard's Funhouse.Thanks to their effort and creativity, this project continues to advance in an amazing way. Her dedication and talent have been essential every step of the way
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