# 4th October 2025 V0.2.4
## New features ππ
- Added new UI to display count of items on the floor
- Added new "Recent" tab to Whos Online UI
- Added new setting to disable mini map entirely
- Added new setting to change mouse obstacle detection mode
- Added new admin commands for stress testing and performance investigations
- Added various new moderation commands for admins
- Added simple profanity filter for new character names
## Bugs fixed ππ
- Fixed bug with /help being needlessly case sensitive
- Fixed intermittent disconnection bug
- Deleted bad animation reference causing error logs on some monsters
- Fixed intermittent disconnection bug caused by quickly picking up floor items
- Fixed intermittent server join failure bug caused by unexpected packet order
- Fixed bug causing chat log file names to be incorrect
- Fixed bug registering performance monitor on game startup
- Fixed bug generating error logs when using Ground Pound skill
- Fixed bug preventing ping from updating on Network Info UI
- Fixed other players not updated when an item breaks
- Fixed position desync caused by teleporting mid-jump
- Fixed revive button sometimes not showing after death
## Balance tweaks βοΈπ
- Changed cost of Pointy Sticks in Triplet city
- Changed cost of Lightning Strike Skill Book
## Technical stuff π§βοΈ
- Optimised dropped item sounds
- Improved logging generally
- Introduced various caches to reduce repeated IO overhead
- Optimised logging to reduce allocations
- Reduced memory consumption by audio system
- Optimised various server side DB queries
- Disabled discord notifications for new accounts until approved
- Removed unstable Butler pipeline dependency
- Various code refactoring improvements
- Optimised minimap
- Optimised all UIs to stop updating when invisible
- Optimised monster spawning to remove redundant loading
- Optimised health bars to re-use materials
- Optimised floor item spawning
- Optimised floor item effects
- Introduced pre-loading of various assets on game load
- Improved memory usage with repeated godot StringName conversions
- Improved client detection and handling of corrupt network data
- Optimised chat log writing to reduce IO overhead
- Organised Triplet City level hierarchy
- Optimised Triplet City level
- Optimised modular Tree object
- Improved player feedback about invalid actions
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