Game
Jump Dudes





5 days ago

⚑ Faster. Smoother. Fairer. Our biggest performance update yet β€” jump in and see what’s new in JumpDudes v0.2.4!

πŸ‘‰ https://jumpdudes.bluehoodie.co.uk/downloads.html


# 4th October 2025 V0.2.4

## New features πŸš€πŸŽ‰

- Added new UI to display count of items on the floor

- Added new "Recent" tab to Whos Online UI

- Added new setting to disable mini map entirely

- Added new setting to change mouse obstacle detection mode

- Added new admin commands for stress testing and performance investigations

- Added various new moderation commands for admins

- Added simple profanity filter for new character names

## Bugs fixed πŸ›πŸž

- Fixed bug with /help being needlessly case sensitive

- Fixed intermittent disconnection bug

- Deleted bad animation reference causing error logs on some monsters

- Fixed intermittent disconnection bug caused by quickly picking up floor items

- Fixed intermittent server join failure bug caused by unexpected packet order

- Fixed bug causing chat log file names to be incorrect

- Fixed bug registering performance monitor on game startup

- Fixed bug generating error logs when using Ground Pound skill

- Fixed bug preventing ping from updating on Network Info UI

- Fixed other players not updated when an item breaks

- Fixed position desync caused by teleporting mid-jump

- Fixed revive button sometimes not showing after death

## Balance tweaks βš–οΈπŸ“Š

- Changed cost of Pointy Sticks in Triplet city

- Changed cost of Lightning Strike Skill Book

## Technical stuff πŸ”§βš™οΈ

- Optimised dropped item sounds

- Improved logging generally

- Introduced various caches to reduce repeated IO overhead

- Optimised logging to reduce allocations

- Reduced memory consumption by audio system

- Optimised various server side DB queries

- Disabled discord notifications for new accounts until approved

- Removed unstable Butler pipeline dependency

- Various code refactoring improvements

- Optimised minimap

- Optimised all UIs to stop updating when invisible

- Optimised monster spawning to remove redundant loading

- Optimised health bars to re-use materials

- Optimised floor item spawning

- Optimised floor item effects

- Introduced pre-loading of various assets on game load

- Improved memory usage with repeated godot StringName conversions

- Improved client detection and handling of corrupt network data

- Optimised chat log writing to reduce IO overhead

- Organised Triplet City level hierarchy

- Optimised Triplet City level

- Optimised modular Tree object

- Improved player feedback about invalid actions

Β  4 votes about 8 hours left



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