Game
FAUXTALE

4 days ago

FAUXTALE - Spring Devlog

(Art by myself and @FedeP )


It's officially spring, which means that it's time again for another seasonal FAUXTALE devlog! Lots of progress has been made since the previous update, so let's dive right in!


Miscellaneous Updates

First of all, FAUXTALE has a discord server! Make sure to join if you haven't already: https://discord.gg/kuEADPzSps

I also recently created (or revived) a YouTube channel! Expect FAUXTALE updates and random videos there: https://www.youtube.com/@L8tat8w8


Game Updates

FAUXTALE progress has been going better than ever these past few months, and I'm excited to showcase some of it, both now and later down the line.

First of all, the Afterlife Analyst has finally been implemented into the game! Check out his introduction here:

Additionally, Hard Mode, FAUXTALE's Deltarune-inspired alternate plot, has officially begun development, starting with its battle system!

screenshot_2025-03-20_at_23109pm.png

Everything shown in this image is (very clearly) a work in progress.

And lastly, the Caverns also received some slight progress.

screenshot_2025-03-20_at_23320pm.png

Music Progress

In terms of FAUXTALE's OST, several tracks have been completed over the past few months! Take a listen to a few of them:

An updated version of the Afterlife Analyst's theme.

FAUXTALE: Hard Mode's "Rude Buster" equivalent.


Art Progress

As hinted at earlier this month, the Afterlife Apartments tileset is being completely redone! Since this was one of the first art assets ever made for the game, the team and I figured it was time for an update.

screenshot_2025-03-22_at_104240am.png

Additionally, on the Hard Mode side of things, several characters and enemies have had designs drafted and/or finalized! Take a look:

ectoprism-export.png
luta-ft-export.png

Coding/Engine Progress

While the bulk of coding work was done on the actual game, some progress on the engine has also been made! For example:

screenshot_2025-03-22_at_25557pm.png

A finished save/load system,

screenshot_2025-03-22_at_25820pm.png

an overhauled dialogue system,

screenshot_2025-03-22_at_25947pm.png

and much more!

FAUXTALE has had no shortage of progress this season, and it's showing no signs of stopping.


Conclusion

This season has been FAUXTALE's most productive yet, and with the game coming up on its first anniversary, I'm very proud of the progress I've made.

With that said, thank you for reading the devlog, and I'll see you next time!



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Next up

I just created a new SoundCloud account!

This will be used for random songs I've made as well as FAUXTALE songs that didn't make the cut. I've already posted two songs there, so give them a listen!

https://soundcloud.com/l8ta-extras

Soon...

THE GRAPHICS UPDATE IS OUT!

You can download the new patch for FAUXTALE's Prologue demo on its Gamejolt page now:

https://gamejolt.com/games/fauxtale/894735

Here's what's new:

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

Better-ifying the Afterlife Apartments tileset.

woke up from a nap and immediately made this for no reason

A new version of Field of Death and Despair is out! Listen here:

https://soundcloud.com/l8ta8tw8/fodad-v2

As always, let me know your thoughts or any feedback you may have on the song in the comments here or on SoundCloud!

Small Hard Mode update:

The battle system’s going great! Almost 2/5 possible options (like FIGHT, ACT, etc) are complete, with the party system also fully functional!

Expect a devlog when the whole thing’s done.

I've been reworking the battle system recently and thought I'd give you all a preview! Here's a rundown on what's new:

- Removed TP (it'll still be used in dark worlds)

- Added an ITEM menu

- Made slight tweaks to the enemy code