So many complain about over lapping textures and all that etc. So my solution was when PNM is on the right handside of the room along with Suicide Mouse, it would make it so PNM instantly goes to the left side of the room to avoid clipping.
As well, whenever a character would enter, the room would go dark for a second and the darkness would fade away, showing that character.
The game is in the original style textures instead of the remastered.
Ace’s eyes will be able to open.
Ace will also become active on Night 4.
PNMinnie i still don’t know how to operate at the current moment.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Alone Together....
Some Shadow boss fight gameplay 👾
0 comments