After searching for a solution for the ground, it was decided to stop at the procedural mesh. Before that, boolean operations with 3d objects were used, but it was too complicated.
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You can’t grow ground, but you can dig as much as you want! Also, you can move the sliced objects a little.
Added a "spell circle" to help with magic. It’s more interesting than just using the hotkeys. In the future, it could become a real spell tree!
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It's all for today! After fixes, it will be time to create water, which is planned for next month.
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