After searching for a solution for the ground, it was decided to stop at the procedural mesh. Before that, boolean operations with 3d objects were used, but it was too complicated.
You can’t grow ground, but you can dig as much as you want! Also, you can move the sliced objects a little.
Added a "spell circle" to help with magic. It’s more interesting than just using the hotkeys. In the future, it could become a real spell tree!
It's all for today! After fixes, it will be time to create water, which is planned for next month.
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