Game
Lit
11 years ago

Feed Me Feedback


This is my little hobby project. It’s an ultraflat exploration and survival game, inspired in part by Notch’s Minicraft submission to Ludum Dare, and also in part by my desire to see a game that goes beyond combat and stealth.

Over the course of future development, I hope to make the game feel more roguelike with specific goals in each region, discoverable items and skills, and a difficulty climb.

Right now? It’s playable. You can move around, you can harvest materials, and you can terraform the procedurally generated world. Gather light by harvesting sun stones, use the light to avoid enemies or convert them into friendlies, and build a home base for the redeemed characters to wander around. Reclaim enough of the shades and you ‘win’. The fog will grow and fill the region unless blocked by walls or light.

I’d love to get feedback on playability, clarity, and features that you would like to see tweaked, removed, or added to the game.

Thanks for looking!



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So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

brung back my old oc plus a new one

...they don`t have names yet tho

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!