Game
Lit
11 years ago

Feed Me Feedback


This is my little hobby project. It’s an ultraflat exploration and survival game, inspired in part by Notch’s Minicraft submission to Ludum Dare, and also in part by my desire to see a game that goes beyond combat and stealth.

Over the course of future development, I hope to make the game feel more roguelike with specific goals in each region, discoverable items and skills, and a difficulty climb.

Right now? It’s playable. You can move around, you can harvest materials, and you can terraform the procedurally generated world. Gather light by harvesting sun stones, use the light to avoid enemies or convert them into friendlies, and build a home base for the redeemed characters to wander around. Reclaim enough of the shades and you ‘win’. The fog will grow and fill the region unless blocked by walls or light.

I’d love to get feedback on playability, clarity, and features that you would like to see tweaked, removed, or added to the game.

Thanks for looking!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Have a good Boi

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!