Game
Lit
11 years ago

Feed Me Feedback


This is my little hobby project. It’s an ultraflat exploration and survival game, inspired in part by Notch’s Minicraft submission to Ludum Dare, and also in part by my desire to see a game that goes beyond combat and stealth.

Over the course of future development, I hope to make the game feel more roguelike with specific goals in each region, discoverable items and skills, and a difficulty climb.

Right now? It’s playable. You can move around, you can harvest materials, and you can terraform the procedurally generated world. Gather light by harvesting sun stones, use the light to avoid enemies or convert them into friendlies, and build a home base for the redeemed characters to wander around. Reclaim enough of the shades and you ‘win’. The fog will grow and fill the region unless blocked by walls or light.

I’d love to get feedback on playability, clarity, and features that you would like to see tweaked, removed, or added to the game.

Thanks for looking!



0 comments

Loading...

Next up

We are under attack!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria

Why walk when you can jump?