Game
Engraved Establishment


7 months ago

Few Updates:

- Got in touch with VAs for cutscenes
- Renders above are for a neat transition between tycoon and nightshift
- Been reanimating stage animations to be shorter for size
Apologies for the lack of news; currently attending college classes




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Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

Matthew's devlog v3

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

Check out my new game Scary Pizzaria 3D! Releasing soon.

So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

Some screenshots of One Night at Freddy Fazbear cameras. WIP

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.