Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade melee ability and destructible damage changes!
Fictorum 0.9.4 Beta
Fictorum Spellblade
Greg is back at it with this patch’s vlog. Check out the latest changes in action!
Major Change: New Spellblade Ability
An intrepid Fictorum can encounter the powerful Spellblade ability, enabling the wizard to overpower enemies at close range.
Major Change: Destructible Damage
Consider yourself warned: Falling rubble now deals damage to player in Easy, Medium, and Hard difficulties as well! The damage dealt is greatly scaled by difficulty.
Bugs Fixes and Minor Enhancements
Processing new levels, equipment changes, enemy spawning, and rune/item generation is now completed substantially faster
Dash movement has been significantly improved and is much more useful if the player has fallen off the map
Frozen spears no longer freeze in midair after colliding with enemies
Leather/armor accent colors properly change on plate armorChanneling spell animations are smoother while moving
Projectile targeting is not blocked by other projectiles and is blocked by shields
Animation skating is reduced
Townsfolk no longer count as killed enemies for evil quests after being feared
Melee enemies no longer run impossibly fast after being feared
Chapter tabs have been added to the top of the History window
Cooldown is removed from Phalanx and mana cost is increased by 33%
Events are not repeated within a chapter
Chimney destroyed materials have been properly set
Final levels are no longer randomly selected when encountering the Inquisition Legion
Bandit towers have more appropriate destruction SFX
Being knocked down while channeling Telekinesis drops the currently held enemy
Runes properly populate in stores
Jump always responds appropriately
Plate helmets have a more appropriate color scheme
Bandit tower fences no longer float after destruction
Defensive/offensive teleport has been significantly improved
Archers no longer draw weapons upon landing
Arrows appropriately attach to the closest area hit on a character
Enemies are not killed by stationary rubble
More character information is included on the Details panel within the Inventory
Cloth and plate pauldrons have increased buy/sell values
Character skin no longer clips through armor
Status bar text properly hides after hovering on the chapter map
Hardcore is off by default
Gravity well causes enemies to get up at odd times.
Characters do not float while getting back to their feet after a knockdown
New music has been added for corrupted encounters
Higher quality runes have a greater chance to drop in later regions
High explosive rune effectiveness is reduced and base spell radii are increased
Jump landing animations have been improved
Coming Weeks
We’ll be hosting another developer twitch stream on 5/30 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here: http://www.twitch.tv/scrapingbottomgames
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