Game
One Week with Assid REMAKE

2 years ago

FIFTH DEVLOG ABOUT THE DEVELOPMENT


I'm not gonna lie, this has probably been the least productive month so far, mainly due to having a lot of exams. April has mainly been about fixing bugs (most of them being caused by not using clones properly, however, I've gotten better at maintaining them) and generally polishing the gameplay.

-WHAT'S NEW?-

  • Fixed bugs and visual glitches.

  • Polished the gameplay, for example when it comes to the AI, changing directions in the office, adding a visible timer on how much time you have left to get rid of an animatronic before it kills you (during the secondary task) and so on.

  • Night 1 is still being worked on. I've had a few issues with the clones and Assid's AI.



12 comments

Loading...

Next up

TWENTY-NINTH DEVLOG ABOUT THE DEVELOPMENT

TWENTY-FIRST DEVLOG ABOUT THE DEVELOPMENT

TWENTIETH DEVLOG ABOUT THE DEVELOPMENT

Well, this game has reached 100 followers!!!

As a reward, I’ve decided to show a part of the game, the Post Nights!

Have any of you ever had this bug where all blocks (or rather the texts of them) "condenses" into one small space? If anyone else has run into this problem, could you please share on how you solved it?

NINETEENTH DEVLOG ABOUT THE DEVELOPMENT

SMALL DISCUSSION

Back during the 4th anniversary of RTE, I decided to upload footage of the demo's gameplay to my YouTube with music from one of my favorite childhood games.

This is only a small snippet, so link to the full version in the article below.

TWENTY-EIGHTH DEVLOG ABOUT THE DEVELOPMENT