I'm not gonna lie, this has probably been the least productive month so far, mainly due to having a lot of exams. April has mainly been about fixing bugs (most of them being caused by not using clones properly, however, I've gotten better at maintaining them) and generally polishing the gameplay.
-WHAT'S NEW?-
Fixed bugs and visual glitches.
Polished the gameplay, for example when it comes to the AI, changing directions in the office, adding a visible timer on how much time you have left to get rid of an animatronic before it kills you (during the secondary task) and so on.
Night 1 is still being worked on. I've had a few issues with the clones and Assid's AI.
12 comments