This game has been made in 2 days. I couldnt spend much time with graphics so decided to go straight on coding. The enemies spawn based on parameters from the enemy generator designed for the game. In the other hand, there are several builtin functions as explosions and fireworks that fit ok. The true playability of Fight Pixel Fight is in its hardness in high levels. There will be some improvements in enemies paths and movements, sounds, more bosses will be added and some other features like online scores. The main goal of this one person project was finishing it with an aceptable level of overall quality. Hope you like it as much as I enjoyed creating it. Oh! And one last thing, remember to follow us on twitter @DacondeStudios
;)))
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Path of Kami, running around the shrine area
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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