This game has been made in 2 days. I couldnt spend much time with graphics so decided to go straight on coding. The enemies spawn based on parameters from the enemy generator designed for the game. In the other hand, there are several builtin functions as explosions and fireworks that fit ok. The true playability of Fight Pixel Fight is in its hardness in high levels. There will be some improvements in enemies paths and movements, sounds, more bosses will be added and some other features like online scores. The main goal of this one person project was finishing it with an aceptable level of overall quality. Hope you like it as much as I enjoyed creating it. Oh! And one last thing, remember to follow us on twitter @DacondeStudios
;)))
Next up
So here's the first of the zodiac signs i will make for the next weeks.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Annie of the stars
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)
EpicTale sans










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