Game
Fight/Train Proof Of Concept
10 years ago

Fight/Train Alpha 1.1.0 Bug Fixed, Back On Track


Hello Everyone

In the previous article I discussed the bug that has delayed the alpha by an hour or so, I just want everyone to know that the bug has been fixed and I am now back to balancing the enemies in League 1.

I am not making ANY promises, but if all goes well Alpha 1.1.0 should be out by 3pm est. I am going out for Sushi at 4pm with my old man (I think I’ve earned it :D), so if it’s not out by 3pm it’s because I could not get all of the documentation done for the new version, so if that’s the case I will post another article when I get back, and just finish the documentation when I get home. It should be out by today, again no promises.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

I worked so hard to get all four of them to the end safely, but then...