Next up
Have a video of the first little bit because why not.
The menu now has what was missing to fill the empty space and an additional sound effect.
Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.
I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.
so apparently, according to Gamejolt, I've been on Game jolt for a year. That's cool. Happy spawnday to me I guess.
I say I guess because I joined April 23 at like, 4:25 or something according to another source on this site, so is it actually my spawnday?
Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?
Also Merry Christmas people. Hope you have a wonderful day.
I have made the UI round because I personally think it fits better.
I didn't make it myself, the round UI was made by DEL and I just put it in here.
For a while now, I've wanted to make a Dusttrust game. Not entirely sure why, I just have. So, I'm doing it. Starting with Papyrus Encounter. Here's a video of the first attack.
Surprise intro sequence!
The person making the music decided to throw together an intro theme, and one of the people working on sprite related things asked if they could do the intro panels. I said sure. Here's a screenshot of the two I have.
alas, intro panel remasters. work in progress. Here are the first three panels.
Panels by Mateohod.
1 comment