Well, it is as done as it is going to be. It was way too ambitious for my meager talents, but at least it can be completed. While it could use a few more coats of polish, I had a lot of fun making it and coming up with ideas (most of which were never implemented) and I will return to Magic World and the Hypercube Saga in the future!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regional Bulbasaur. #Pokemon
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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