Final build is up, I think with 2 minutes to spare.
By biggest issue is I did underestimate how much work the map would take. The crooks use the Nav Mesh Agent from Unity so I could get them moving right away, but then they kept squeezing through gaps between buildings that I didn’t want them to squeeze through.
The approach I ended up taking to making the map is kind of interesting and I might re-use this approach another time, perhaps for a game I make over a leisurely two weeks or something.
I did discover what might be a not-fun bug about five minutes after the deadline. The crooks stopped spawning. Just reloading the page got it going again, and hopefully it’s not something that happens too frequently.
So yeah, check out Trampoline Cop, rate it if you like it.
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