Game
Bomber Cat
11 years ago

Final Day Update


Today will be largely focused on incorporating AI. It wont be perfect as we don’t have much time left, and our engine has no previous AI code. Luckily, we can use relatively simple algorithms as the pathfinding is essentially the same as 2d pathfinding. Even though split screen is working, we don’t want to alienate the large number of players who will be looking for a single player experience, so this is our main focus.

We will also be writing the code to allow us to add our sound effects to the game today. Which is great, cause after an evening of grown men making cat sounds, we’ve got some beautiful sound effects for our voxel cats.

Any remaining time will be spent on trying to quickly add a touch of polish to the game. This is not really something we’re focusing on though, as time is short, and we will have plenty of time after the jam is over to add more depth to the game.



0 comments

Loading...

Next up

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM