Game
Bomber Cat
11 years ago

Final Day Update


Today will be largely focused on incorporating AI. It wont be perfect as we don’t have much time left, and our engine has no previous AI code. Luckily, we can use relatively simple algorithms as the pathfinding is essentially the same as 2d pathfinding. Even though split screen is working, we don’t want to alienate the large number of players who will be looking for a single player experience, so this is our main focus.

We will also be writing the code to allow us to add our sound effects to the game today. Which is great, cause after an evening of grown men making cat sounds, we’ve got some beautiful sound effects for our voxel cats.

Any remaining time will be spent on trying to quickly add a touch of polish to the game. This is not really something we’re focusing on though, as time is short, and we will have plenty of time after the jam is over to add more depth to the game.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Made my first ever animation.