Hello everyone.
I’ve just released the new and final patch for Night 2 demo.
Let’s list all the new features and fixes:
New features or changes:
Now Birthday Boy Blam appears in the office, so player has a little more time to react and turn the laser on. The Owl doesn’t appear in the office, instead of the jumpscare.
Cooldown of the hallways is now longer than before. (Also, for ones who still doesn’t know, lasers on CAM04 will nor work, if hallway on CAM10 is turned vertically. Same with lasers on CAM07/hallway on CAM13 and lasers on CAM05/hallway on CAM11).
Menu look is a little remade, added volume setting.
Text style in the warning and night starts is also remade.
Minor graphics features like gray lasers buttons, lasers pointers on the map, crossed out Blam’s drawing on the board in the office on Night 2 (this feature is going to be in the full game with other characters on other nights, like the Beaver and the Owl on Night 3 etc.), and something like that.
Fixes:
Rooms/hallways inscription on the map didn’t work, now it works. I guess you will not even see the differences.
No more fixes, heh.
That’s all about the new patch, and on a week there will be a new devlog explaining any cool things, which are going to be in the full game.
Goodbye. ;)
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