Game
Into The Deep
9 years ago

Finalized Map & Polished up persistent save states


The game world has been finalized normally Id post a picture but spoilers so enjoy this Screen Shot :D.

5d0af23886917.png

Onto the Save system I didn’t add a new feature to it but I tweaked how it saved inventory data to allow greater ease in implementation of items which should help speed up the remainder of the work that needs to get done



0 comments

Loading...

Next up

Added a new enemy! Added a new enemy for a new section on the map here is a little gif of his Idle animation. :D !

Screenshots and Misc Gifs

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Made my first ever animation.

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM