Game
Into The Deep
9 years ago

Finalized Map & Polished up persistent save states


The game world has been finalized normally Id post a picture but spoilers so enjoy this Screen Shot :D.

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Onto the Save system I didn’t add a new feature to it but I tweaked how it saved inventory data to allow greater ease in implementation of items which should help speed up the remainder of the work that needs to get done



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Screenshots and Misc Gifs

Added a new enemy! Added a new enemy for a new section on the map here is a little gif of his Idle animation. :D !

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

An infected room from the second part of Cybel ! Are you up for some cleansing?

Made my first ever animation.

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc