Game
Into The Deep
8 years ago

Finalized Map & Polished up persistent save states


The game world has been finalized normally Id post a picture but spoilers so enjoy this Screen Shot :D.

5d0af23886917.png

Onto the Save system I didn’t add a new feature to it but I tweaked how it saved inventory data to allow greater ease in implementation of items which should help speed up the remainder of the work that needs to get done



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Screenshots and Misc Gifs

Added a new enemy! Added a new enemy for a new section on the map here is a little gif of his Idle animation. :D !

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Demonstration of the spells and their effects :)!

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.