Next up
misisng his hat thing and some greabling but scary vacuum horror slendytubby scary
funny hat
I have not touched my Cakebears godot file inages because i know as soon as i open it the thing i have to do is code ai and thats scary so ive been putting it off for a while
How do people model this stupid vacuum
Adding placeholder sound effects and items,
Real time cameras that im hoping to give cool epic effects to look so retro
And camera easing i ethically borrowed from someone on the Godot forums to zoom in on cameras whenever you hover over them
working on getting a blockout build setup (i was trying to brute force the door when the solution was literally just changing one command)
The scariest job ever, being an electrician
also updated monitors to be actual meshes, still working out some kinks with their normals and such + needs more details but i like them so far, might make the top-right a different type of monitor though
Stage 02
Got door controls working and a couple debug thingamajigs up, im honestly just happy this bullshit has some semblance of a game now lol probs gonna try and iron out office gameplay then move back to modeling 4 a bit













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