
Finally found some time to add interactive tutorial, it's a bit less boring than a slideshow presentation on how to play but still heavy on text, even though it's in a comic book speech bubble
Next up
Initial map and toplists work, but the problem of some interesting map mechanics is still missing. Feels like i'm missing some core motivator, like collecting something, coins, levels, achievements
Adding achievements, not sure how and if this will help but giving it a shot anyway. I wonder how much polish will be required for this to finally kick off (still a work in progress)
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...
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