Game
One Night at Freddy Fazbear's

3 months ago

Finally got a few ideas how to improve the game.

The new camera UI and different angle of visibility. Possibly even zoom option will be added.

No more lights to your office, only doors as they would attack from the last camera now.

Foxy sound que only now




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Trying to draw the comic book William im making for Bloody Nights, tried the Azoinab style of drawing (An artist on twitter) and honestly, i kinda like it, its easy to make and would speed up making my comics instead of making them too detailed as before.

Vindicta from Deadlock doodle

Quick SpeedPaint I did before going to work in 10 minutes.

Exaggerating the shapes actually makes it easier to draw. Well, I did what I do best.

Hornet from Hallow Night Silksong art coming later today, based of a model art on X. Will show later more.

Finally finished. Toy Chica from FNAF 2 Art in spirit of the artstyle by @goodbyellow on X

Was inspirational to see his work so i thought to give it a try and im glad of the results. Gonna continue with this artstyle for some other characters.

Hornet from Hollow Knight Silksong Took about a day with new lighting painting method which isnt the best but i tried my best. It was pretty nice to draw so i wanna do more.

Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.

Maybe make the game all filtered?

Vindicta, Dude, Miss Pauling doodles

WIP

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic