1 year ago

Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.




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The newest trap from Snowbound's latest update! With the up, down, and left flippers you can now move monsters by one tile in those given directions! What new strategies will this allow?

Here’s all the buildings in my game so far, what do you think?

After a long week of almost solely content creation, this is all the buildings I’ve added to the game. The ones in the lower half can be placed freely.

What do you think they all do?

I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Snowbound's fishing update is now live! Check out the update in the demo on steam!

https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

A new monster for snowbound! Guess it's name and what it does >:)

A little goldfish for Snowbound's upcoming fishing update!

Zombie in action! #GameDev #Art #PixelArt

Another fish for Snowbound's upcoming fishing update. Thoughts?