Finally got my new room generation algorithm working, this allows the rooms to have some variety in their shapes (and makes it easier to get lost, which will be relevant in a later update). Right now it’s a bit blocky but I’ll tweak the settings.
Next up
I’ve been working in the visuals of my game in preparation for the demo release, and I think I finally got it looking good though. Thoughts?
The newest trap from Snowbound's latest update! With the up, down, and left flippers you can now move monsters by one tile in those given directions! What new strategies will this allow?
Snowbound's fishing update is now live! Check out the update in the demo on steam!
https://store.steampowered.com/app/2948810/Snowbound_Dead_of_Win…
A little scene from Cyan, my horror RPG.
Here’s all the buildings in my game so far, what do you think?
After a long week of almost solely content creation, this is all the buildings I’ve added to the game. The ones in the lower half can be placed freely.
What do you think they all do?
I made a little rope physics toy using Verlet integration for the toy jam!
Try it on itch 👇 https://mreliptik.itch.io/clothing-around
Another fish for Snowbound's upcoming fishing update. Thoughts?
Just beat my game, Snowbound, for the first time on the hardest settings! Here’s what my farm and defense look like on the winning run. The demo will be coming out end of this month and all of you can try it too!
I won't let those exploding enemies hit me 😠
A new monster for snowbound! Guess it's name and what it does >:)
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