So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT
DM me for code, haha!
Next up
Old years me
Pi followers
Infinite Worlds
Beautiful Grass
What was your favorite demo from the June 2026 Steam Next Fest?
How sad :(
Am I really this old???
Too Many Games is this Friday! Be there or be Slime!
Take 2












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