So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT
DM me for code, haha!
Next up
remember this?
Am I really this old???
FAR
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update to Page and Progress (itch.io crosspost: https://flagimtoshi.itch.io/fakehole-island/devlog/785947/update…)
The NEW UTRCraft out now on its website: https://flagimtoshi.github.io/utrcraft/ IT'S REAL AND IT'S PLAYABLE NOW (still old GMS tho . _.)
Saw a Kerfuś in the wild today at McDonald's in Ptuj, Slovenia (not petting it would have been a sin💪)
If you had unlimited budget, what game would you make?
Dizzy-make code >:)












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