So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT
DM me for code, haha!
Next up
Take 2
Happy Mother's Day!!! Got some News in honor of that, MULTIPLAYER! (in old Gamemaker, with tiles and chunks and stuff) Love everyone, and thanks for supporting UTRCraft for more than 5 years (damn this is old)
Up to 32 Players at the moment
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
idk why, but this feels creepy :|
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Update to Page and Progress (itch.io crosspost: https://flagimtoshi.itch.io/fakehole-island/devlog/785947/update…)
remember this?
( READ ME!!! ) Claudia Plus is doing great over at itch.io, where are you all, my fellow GameJolters? Leave some celebration ideas in the comments haha! https://flagimtoshi.itch.io/claudia-plus proudly made with GM:S
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