So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT
DM me for code, haha!
Next up
Now this is optimized haha (UTRCraft-optimiposting)
Happy Mother's Day!!! Got some News in honor of that, MULTIPLAYER! (in old Gamemaker, with tiles and chunks and stuff) Love everyone, and thanks for supporting UTRCraft for more than 5 years (damn this is old)
idk why, but this feels creepy :|
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Take 2
Update to Page and Progress (itch.io crosspost: https://flagimtoshi.itch.io/fakehole-island/devlog/785947/update…)
Old years me
More jigglier than ever, can you tell which one is the new one?
:X












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