Loading...
17
Game
Smitty 2
5 months ago

Finally, we got projectiles!

Of course, Smitty doesn't get it outright, he needs the Ability Bubbles to be able to shoot projectiles.

Also, if you question the super basic UI, it's only temporary. Don't worry, folks.




0 comments

Loading...

Next up

Ah drats, forgot to post the updated moving platform video here

Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

(Notification banner is still WIP)

Once you release a Dropple, the game will notify you who you're saving

Yeah, simple as that

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!