Their mechanic: They sometimes spawn in a room, but are invisible, the only thing that gives away their location is their trail. If you look at them, they manifest and explode.
Next up
New Character, Char. It's like a door 50 monster. More updates on door 50 later. Also, I've found out some interesting chase stuff like conveyer belts, etc.
OK so basically, onc3 you get to door 100, you have an option to continue to a subflo0r, which is like an office (origonal ik), which has ofc different entities and goes of for forever. They'll still have similar entities, just in a more office styl3.
PLEASE FOLLOW MY FRIEND @DavidLongree he's new show support we do fairly similar stuff.
New 'Character' (more of a hazard): Blistergrid. Step on it and it releases fire onto you, it's also just a hot metal panel, so even without fire it's hot.
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Got bored so I drew Fetta idk cuh
Finished Trace. They appear for 5ish rooms and follow you. If you look at them, they leave, and then it repeats until door 21. Also, if you don’t get though fast enough, you suffocate, ALSO, if you step on the orange ‘Corium Lava’, you critically heat up.
(add the dust man theme from mega man 4) omg its dust man from fnf
New Chase character, Pacer. They run at you, like seek and ofc if they catch you you die. More chase info later.
0 comments