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12
2 months ago

Finished up the player's base kit, along with other fundamental mechanics.


At this time, I would estimate that the game's combat system is around 50% complete. After this, I'm will focus on the game's menus and other systems. As much as I'm itching to immediately jump in to implementing the main meat of the Combat. I feel like it's best to work on these kinds of things now, rather than later.

Besides, I believe that it would be healthy to periodically switch my focus between different aspects of development to keeps things fresh and reduce burnout.



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Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Finally got around to implementing Sub-Weapons.

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Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I just began work onto implementing Companions into combat, along with other quality of life changes.

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

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