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10
2 days ago

Finished up the player's base kit, along with other fundamental mechanics.


At this time, I would estimate that the game's combat system is around 50% complete. After this, I'm will focus on the game's menus and other systems. As much as I'm itching to immediately jump in to implementing the main meat of the Combat. I feel like it's best to work on these kinds of things now, rather than later.

Besides, I believe that it would be healthy to periodically switch my focus between different aspects of development to keeps things fresh and reduce burnout.

Oh yeah, one more thing. I managed to get the game to natively on Linux with surprisingly minimal issues. It may be hard to believe due to my ricing, but the terminal should be prove enough. So yeah, the game is cross platform now, so that's neat.

screenshot_20250805_222014.png

When I have the time, I might try to look into having the game run in the browser as well, but I'm not entirely sure if the transition would be very smooth. Do you guys think it would work? Like, I'm not exactly dying to put it in, so it's best not to hold your breath.



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