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12
4 months ago

Finished up the player's base kit, along with other fundamental mechanics.


At this time, I would estimate that the game's combat system is around 50% complete. After this, I'm will focus on the game's menus and other systems. As much as I'm itching to immediately jump in to implementing the main meat of the Combat. I feel like it's best to work on these kinds of things now, rather than later.

Besides, I believe that it would be healthy to periodically switch my focus between different aspects of development to keeps things fresh and reduce burnout.



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Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

Some more official artwork for Remedy.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Sneak peek of a new game I'm working on.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.