Game
FinLab
3 months ago

FinLab 1.2.2 - Hotfix 2


This another mostly bug fix in between my other projects.

Changelog:

  • Fixed an order of functions bug where the price would prematurely drop when selling, sometimes causing a gain of $0

  • Fixed a fish shader which controls many different fish (such as the baconfish and pancakefish) only using the red channel for RGBA albedo color, causing some fish to appear grey

  • Eggs can now be deleted by hovering over and pressing the delete button



0 comments

Loading...

Next up

Remade the weird sky in Unity. I had to make the sun a physical 3D object with CPU code not GPU which is more expensive, but other than that it's all GPU (including sun rotation and pulsing)

Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!

Working on a song for the desert. Unsure if this will make it in, but I felt like making it.

Played around with a bit polish, it's pretty much done other than maybe some camera tweaking. I improved wall jump a lot (zeroing movement, animations, actually visually sticking to walls), and some particle magic. I want to zoom out the cam a tad.

Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)

The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test

🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡

Went on a really big side quest today with audio, but audio is fine for now. I have decided to give my core mechanic a little experiment. So I've been setting up the systems for it. Portals felt right.