Next up
I hated the prototype slime, so I gave him some SFX and a new model + texture. I also added a particle trail when the player moves (not shown here)
Remade the weird sky in Unity. I had to make the sun a physical 3D object with CPU code not GPU which is more expensive, but other than that it's all GPU (including sun rotation and pulsing)
Working on a song for the desert. Unsure if this will make it in, but I felt like making it.
Tail
Experimenting with bigger tank sizes, it will allow more fish, more decoration, and new leviathan class fish, such as this new species D0LPH1N_ALPHA_V3. Of course it will come with a heavy price.
Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!
I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.
And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.
FinLab 1.3.5 (April Fool's Update)
I'm a bit early with the update but wanted it off my plate lol.
- Added the clownfish
Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.










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