Major Changes:
You can now track gene history per species
After 100% there is a 25% chance of an egg having a cosmic gene, which allows you to unlock rare and exciting packs
Different tank sizes in the post game, which allow for more creatures, types, and decor
New water types in the post game: Ancientwater, cosmicwater, and dustwater
Three new themes, jurrasic jungle, space speedway, and dusty dunes
New decor: Pyramid, dino egg, ancient kelp, blue planet, yellow planet, mini blackhole
New post game fish: Dinofish, trilobite, alienfish, astronautfish, D0LPH1N_ALPHA_V3, mummyfish, anubisfish, loanshark, businessfish, royalfish, shimmeraxolotl, shimmerdolphin, and shimmerorca
New types of fish: sea floor aquatics, and leviathans
A post game shop
Minor changes
Removed fish racing because it wasn't fun, and removed the minigame manager
Removed the fishcam for performance
The utility cost scales with your income (to a point)
Added 1 new song in the gene viewer
Population count/max and leviathan count/max now appear on the tank manager title bar
A completion percent is displayed on the encyclopedia title bar, ranging from 0%-150%
Removed ducks and their completion requirement
When loading a save, notifications are silenced and not visible while the game is loading, to avoid audio spam
Saving system has been updated with the new mechanics and it is a breaking change
GameJolt log in text is more personalized
There is now a main menu
New water visuals
Feeding is no longer based on collision/distance
Removed the money text animation
Marked some wiki pages as ??? until you unlock them
Removed time post processing
Lowered rain post processing
Bug fixes:
Fixed an issue where some holidays that affect stock are a day late from the actual holiday
Fixed an error in a previous patch where after loading a save, egg timers would be astronomically large










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