Game
FinLab
13 days ago

FinLab 1.3 (Fish & Beyond Update). An update focusing on the post game and small tweaks! Changelog below:


Major Changes:

  • You can now track gene history per species

  • After 100% there is a 25% chance of an egg having a cosmic gene, which allows you to unlock rare and exciting packs

  • Different tank sizes in the post game, which allow for more creatures, types, and decor

  • New water types in the post game: Ancientwater, cosmicwater, and dustwater

  • Three new themes, jurrasic jungle, space speedway, and dusty dunes

  • New decor: Pyramid, dino egg, ancient kelp, blue planet, yellow planet, mini blackhole

  • New post game fish: Dinofish, trilobite, alienfish, astronautfish, D0LPH1N_ALPHA_V3, mummyfish, anubisfish, loanshark, businessfish, royalfish, shimmeraxolotl, shimmerdolphin, and shimmerorca

  • New types of fish: sea floor aquatics, and leviathans

  • A post game shop

Minor changes

  • Removed fish racing because it wasn't fun, and removed the minigame manager

  • Removed the fishcam for performance

  • The utility cost scales with your income (to a point)

  • Added 1 new song in the gene viewer

  • Population count/max and leviathan count/max now appear on the tank manager title bar

  • A completion percent is displayed on the encyclopedia title bar, ranging from 0%-150%

  • Removed ducks and their completion requirement

  • When loading a save, notifications are silenced and not visible while the game is loading, to avoid audio spam

  • Saving system has been updated with the new mechanics and it is a breaking change

  • GameJolt log in text is more personalized

  • There is now a main menu

  • New water visuals

  • Feeding is no longer based on collision/distance

  • Removed the money text animation

  • Marked some wiki pages as ??? until you unlock them

  • Removed time post processing

  • Lowered rain post processing

Bug fixes:

  • Fixed an issue where some holidays that affect stock are a day late from the actual holiday

  • Fixed an error in a previous patch where after loading a save, egg timers would be astronomically large



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