Game
FinLab
1 month ago

FinLab 1.3 (Fish & Beyond Update). An update focusing on the post game and small tweaks! Changelog below:


Major Changes:

  • You can now track gene history per species

  • After 100% there is a 25% chance of an egg having a cosmic gene, which allows you to unlock rare and exciting packs

  • Different tank sizes in the post game, which allow for more creatures, types, and decor

  • New water types in the post game: Ancientwater, cosmicwater, and dustwater

  • Three new themes, jurrasic jungle, space speedway, and dusty dunes

  • New decor: Pyramid, dino egg, ancient kelp, blue planet, yellow planet, mini blackhole

  • New post game fish: Dinofish, trilobite, alienfish, astronautfish, D0LPH1N_ALPHA_V3, mummyfish, anubisfish, loanshark, businessfish, royalfish, shimmeraxolotl, shimmerdolphin, and shimmerorca

  • New types of fish: sea floor aquatics, and leviathans

  • A post game shop

Minor changes

  • Removed fish racing because it wasn't fun, and removed the minigame manager

  • Removed the fishcam for performance

  • The utility cost scales with your income (to a point)

  • Added 1 new song in the gene viewer

  • Population count/max and leviathan count/max now appear on the tank manager title bar

  • A completion percent is displayed on the encyclopedia title bar, ranging from 0%-150%

  • Removed ducks and their completion requirement

  • When loading a save, notifications are silenced and not visible while the game is loading, to avoid audio spam

  • Saving system has been updated with the new mechanics and it is a breaking change

  • GameJolt log in text is more personalized

  • There is now a main menu

  • New water visuals

  • Feeding is no longer based on collision/distance

  • Removed the money text animation

  • Marked some wiki pages as ??? until you unlock them

  • Removed time post processing

  • Lowered rain post processing

  • Fish at 100 hunger no longer seek food

Bug fixes:

  • Fixed an issue where some holidays that affect stock are a day late from the actual holiday

  • Fixed an error in a previous patch where after loading a save, egg timers would be astronomically large



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That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!

The post-game prehistoric pack is done, it still needs to be unlocked without cheats, but I'll get to that. Also might tweak the theme color a bit.

merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.

Experimenting with bigger tank sizes, it will allow more fish, more decoration, and new leviathan class fish, such as this new species D0LPH1N_ALPHA_V3. Of course it will come with a heavy price.

Finished up my very primitive sims build/buy mode clone. Still a bit rough, a lot I could add/improve. But for a couple days of work, not bad. Would be awesome for some kind of management game. I had to refactor this like 5 times, it was awful.

Made it a rotatation hotkey and heavily simplifed the code, jank be gone. Feels pretty smooth now. This translates really well to controller too. Could be replaced by a button later.

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)

Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.